Study finds 91 percent of kids play video games
More and more American children are heading to a screen to play, in fact, 91 percent of kids ages two to 17 play video games, according to a recent study. But the big surprise is that the fastest growing group of game-savvy kids, are toddlers. YNN's Erin Clarke digs deeper.
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UNITED STATES -- Take a look in any video game store and you'll see...
"Oh geez kids. It's kids anywhere from being five years old to big kids, like 30 years old," said Best Buy Syracuse Gaming Supervisor, Evan Bulriss.
More and more those kids are getting younger. Research shows that compared to 2009, 17 percent more children ages two to five are gamers. So what's making those toddlers techno tikes?
"There's games coming out like 'Once Upon a Time a Monster' with the Kinect, which is that no controller kind of thing where it's supposed to teach kids things like basic letters and life lessons," said Burliss.
And the games are getting smaller and easier to transport.
"The presence of a tablet and the smartphones, as they've gotten more sophisticated, children are playing with them more," said LeMoyne College Associate Psychology Professor, Shawn Ward.
Making learning fun with versions of Scrabble, like the game Words with Friends and other popular puzzle titles.
Although kids can learn a lot from these video games, child development experts said be careful about letting them spend too much time with electronics.
"We are seeing an increase in Attention Deficit in some of our children as they get to the school ages. The fact that they need immediate gratification in their winning or losing and they're not socializing," said Ward.
But if played right, video games can be an excellent way to teach and spend quality family time.
"It's a social media that everyone can get into," said Burliss.
A bit of reassurance for those of us afraid to embrace a little technology.
The NPD Group's study collected data in an online survey from more than 4,000 people ages two to 17 during the month of August. Parents of young children were asked to bring their child to the computer to answer questions.